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iOS App
UX/UI Design
Concept Project

Cinemax

Redesigning how film lovers discover, track, and buy tickets — without the friction.

Role
UX/UI Designer
TYPE
Mobile App
Interviews
8 participants
Tools
Figma · Miro
Contents
01

Overview & Goals

About

Cinemax App is a concept project of a cinema app created as part of the Google UX Design Specialization course. It intends to help people pick a movie and buy tickets in the most efficient and convenient way.

My role

UX/UI Designer — end-to-end, from user research to high-fidelity prototyping.

Responsibilities
Conducting user interviews
Paper & digital wireframing
Low & high-fidelity prototyping
Conducting usability studies
Accounting for accessibility
Iterating on designs
The Problem

The process of booking movie tickets online is confusing and not convenient. Existing apps focus on the transaction, not on helping people decide what — and where — to watch.

The Goal

Design an app for Cinemax — a concept cinema chain — that allows users to easily browse films and book tickets to the movies online.

Design Process
Empathize
User interviews
Empathy maps
Pain points
User journey maps
Define
Personas
User stories
Problem & goal statements
Ideate
Competitive audit
How Might We
Crazy Eights
Sketches
Information architecture
Prototype
Paper wireframes
Digital wireframes
Lo-fi → hi-fi prototypes in Figma
Test
Usability studies
Affinity diagrams
Insights
Iterate on designs
02

Foundational Research

The goal of this foundational research was to understand users' needs and determine how my product could address them. Two questions framed every interview:

What problems do users face?
How can my product solve these problems?
User research

I conducted interviews to understand the users' needs, thoughts, and experiences. The user group consisted of working adults aged 30–40 who visit the cinema at least once a month. I recorded and transcribed each interview, then synthesised the results into an affinity map in Miro.

KEY FINDINGS
Tend to plan in advance
Distance matters most
Check directors & cast
Watch trailers
Not price sensitive
No concessions online
Pain points
Accessibility

The seat icons on mobile are too small — some users prefer web over mobile because of it.

Payment methods

Not all services offer Apple Pay; users abandon checkout when they have to enter card details manually.

Tickets’ location

Tickets get emailed and lost in spam, and the booking history is often impossible to find.

Long user journey

Unnecessary steps are required to find the right cinema or reach payment (e.g. skipping the snack menu).

Personas

Two personas captured the most common goals and pain points from the interviews. Meet Olivia, a working single mother of two, and Dan, a software engineer.

Olivia
Working single mother ·
Plans ahead
AGE
40
FAMILY
Divorced, 2 kids
EDUCATION
MSc International Business
Occupation
Sales & Marketing Director

As a working single mother of two, I want to quickly and easily book cinema tickets in a mobile app in advance, so that I can spend more time on what's important.

GOALS
Cope with all the work and household activities
Be a good mother and spend more time with her kids
Plan her weekend as precisely as possible
FRUSTRATIONS
No convenient mobile app for purchasing tickets online
Can't filter the movies suitable for the kids
Small pictures of the movie hall — hard to pick the right seat

I wish there was a more seamless way to purchase tickets with my mobile. It's usually a torture, as the seats are so small.

Dan
Software engineer · Film enthusiast
Age
32
Family
Lives with his girlfriend
Education
BA in Computer Science
Occupation
Software engineer

As a big movie fan, I want to be notified about my most anticipated premieres, so that I never miss a movie run again.

Goals
Keep a healthy work-life balance
Have a great experience watching a decent movie in a cinema
Frustrations
Apple Pay isn't always available
Forgets about the movie premieres
Can't see seat availability before reaching the seat-picking page

Overall I don’t have any issues purchasing tickets online, but I really don’t like entering my credit card details manually.

User journey map

Mapping Olivia's user journey revealed some improvement opportunities at each step.

Value proposition

Now that I understood the users, I defined the product's value proposition by answering two questions: what does the product do, and why should the user care? I grouped the features under the core things users actually want — planning ahead, picking a movie quickly, finding a cinema, a smooth checkout, and accessibility — and tied each one back to a pain point from the interviews. That way every feature earns its place by solving a real problem.

Along the way I also wrote if/then hypothesis statements and ran a competitive audit of five cinema and ticketing services, which pointed to accessibility and seat-picking as the biggest gaps to beat.

03

Ideation

With the problem framed, I ran a few rounds of rapid ideation. I turned the biggest pain points into How Might We questions, used Crazy Eights to push past my first and most obvious ideas, and sketched storyboards to see how Olivia and Dan would actually move through the experience. I built two types of storyboard: a big-picture one focused on the user’s needs and context, and a close-up one concentrating on the product itself and how it works.

Big-picture and close-up storyboards
04

Wireframes

Paper Wireframes

Taking time to draft iterations for each screen on paper allowed me to explore the elements’ positioning.

Stars were used to mark the elements of each sketch that would be used in the initial digital wireframes.
Digital Wireframes

The next step was to create digital wireframes for the key screens of my product in Figma.

During the process I applied such Gestalt principles as similarity, proximity and common region.

05

High-Fidelity Design

Moodboard

Before moving into mockups, I explored color schemes, composition, imagery, and typography to establish a strong visual foundation.

Colors & Typography

The moodboard informed my final color palette. Dark tones evoke the movie-watching experience and immerse users in the theater atmosphere. Purple conveys luxury and premium experience, offering a fresh alternative to the traditional cinema red. Blue and light purple work as secondary colors for the UI, while yellow serves as the primary accent.

I selected Oswald Medium for headers and Roboto Regular for body text. Oswald’s bold, geometric style echoes contemporary movie theater branding and poster design. Roboto’s clean, universal forms provide contrast and balance, creating a contemporary yet approachable feel that complements the premium visual direction.

Mockups

The final mockups below represent multiple design iterations refined through usability testing and user feedback.

Visual design principles applied (examples)
  • Emphasis: bright contrasting colors for CTA buttons
  • Hierarchy: larger font size for the headers
  • Scale and proportion: smaller movie labels than the time slots
  • Unity & variety: all items that a user can pick are blue but other elements that a user can interact with can be violet (navigation tabs) or yellow (like CTAs)
  • Similarity: all movie boxes are the same size and structure
  • Proximity: the seat boxes, the time slots
  • Common region: the violet background for seat picking and confirmation screens
Accessibility Considerations

Accessibility emerged as a critical gap in competitive apps. Below are three key accessibility considerations I integrated into the design.

06

Usability Studies

I conducted two rounds of usability studies. The low-fidelity prototype was used for the first round, the high-fidelity for the second one. Findings from the first round helped me understand users’ expectations from the app better and move more confidently to mockups. The second study used a high-fidelity prototype and revealed improvement opportunities.

Examples of the second study prompts
  1. Find the cast of Star Wars movie. How easy or difficult was it to complete?
  2. Find a schedule for Star Wars movie and pick a showtime at 9 PM in the nearest movie theater.
  3. Book 3 seats in the 3rd row and complete the ordering process.
  4. Turn notification on.
  5. Would you use this feature in real life? In what kinds of situations?
  6. Close all the windows. Find the ticket with a QR-code. How easy or difficult was it to complete?
  7. What do you think about using this app? What did you like and what didn't? What would you add or remove?

I organized the second study findings in a Miro affinity diagram to identify patterns and prioritize improvements.

07

Outcomes & Metrics

Even as a concept, the hi-fi prototype was tested with real users. The feedback validated the core design direction and revealed clear opportunities for future development.

Intuitive
Overall design clarity
Consistent user feedback
2 rounds
Usability studies
Lo-fi → Hi-fi iteration
✓ Built
Full UI kit in Figma
Components, styles, tokens

"I loved it — I would definitely use the reminder function and the feature to save the movies I want to see in the future."

— Usability study participant

"I like the notification section and the design overall. It’s pretty intuitive."

— Usability study participant
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